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January 08, 2007
ArchLord gains momentum
Regardless of whether ArchLord is the game for you, it is an interesting product to watch from an industry perspective. Since we announced in December that no subscription is required to play, the average number of players in the game each night is up by 100% (that is to say it has doubled). Why is this significant?

First, it is significant because the game still requires a box purchase. The game's increase in users is tightly connected to new accounts which have come from box sales. Why is this important? Primarily because retail was in significant decline only a month or two after launch. The new pricing model has had (in the very short period thus far) a significant REAL impact on retail sales and active server populations.
Okay, that's all very well and interesting for AL. I'm happy for the community and of course it makes the business much more pleasant.
The second significant item here is that it validates the assertion that the MMO audience has become more price sensitive.
The bottom line is of course that now that we've found the right price for the service, we can continue the work of actually improving the game and addressing the many and various concerns that the players have with it.
The last piece of the business to shape up is item sales. So far, they've been very popular (uptake), but are they enough to operate the game service profitably in the long term (revenue)? Early indications are promising, but only time will tell.
Posted by SunSword at January 8, 2007 10:25 AM
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