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July 12, 2006

How to get into the game industry

Someone has suggested that I give my thoughts on "how to break into the game industry." Sure. Why not? Everyone else does it. More on this tonight...

***Updated***

Okay, "in a few days" would have been more accurate.

I only have a few thoughts for you, the first of which is a cop out.

Go visit Zen of Design's Breaking In Page and follow all of the links. Plenty of good advice there.

In no particular order, or mixed together do the following:

That's it. It's not genius. As my mom has said to me in the past about the book trade, "Writers talk about writing. Authors write." Get out there and make something. It won't be brilliant at first, but as everything in life, the skills you need to succeed in this industry are not latent. You must build on whatever talent you have by constant practice. The end result will be some rudimentary skill and something demonstrable to talk about when you apply for that entry-level position you found on http://www.gamasutra.com.

Posted by SunSword at July 12, 2006 07:37 PM

Comments

From Paul at Mythic.

Hello there, boy was finding a way to post to your blog hard. I think this system will work. Anyhow I saw your link to my video and I want to say hello. I can also assure you that I'm not that bad to work with at all. Thats my press face you have there.

Best Paul Barnett

Posted by: paulatmythic [TypeKey Profile Page] at July 16, 2006 06:02 PM

Hey Paul. :) Yeah, I'm about to upgrade to some new software, I'm in the process of making it all work with the old stuff.

I'm sure you're not a bad guy to work with. I was still being cracked up by the video.

Hey, isn't this post supposed to be about breaking into the game industry? And aren't you already in?

Posted by: SunSword [TypeKey Profile Page] at July 16, 2006 06:13 PM

I was wondering if this also applies to the Game Programmer courses. Would you still suggest going to a traditional school and getting the Computer Science degree?

Posted by: Boon™ [TypeKey Profile Page] at October 25, 2006 02:30 AM

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