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Game
companies call it “The Volunteer Model” of Customer Service.
What is that?
Who ever heard of the volunteer
model of customer service? Nobody
but the online services industry, as far as I can tell.
I
like the grocery store. I like to
shop there, and wonder what kind of yummy meal the person with the cart in front
of me is making from the chicken breast, wide egg noodle pasta, sour cream, and
chicken broth they’re buying. But
if I asked to bag groceries for sixteen hours a week for free, my local grocery
store would probably tell me to fill out a job application or go away.
If I said instead that I would do it for a deli sandwich on the days that
I bagged groceries, they’d probably roll their eyes at me and tell me to go
away, again. If I begged and
pleaded, they’d probably call security.
Why
does the Internet Services Industry think they should be any different?
In
any case, they are different. They
have (and recruit) volunteers who provide customer service, moderate message
boards, act as web designers… the list goes on and on.
These people have set tasks, set days/hours to be ‘on duty,’ codes of
conduct, and superiors who work for the company.
In return, they usually reward these volunteers with free services.
If
a person is working as an agent
of a for-profit corporation, that person is an employee. If the company
does not administer the actions of the person, then that person is a volunteer
for the community. I believe that
EQ’s Guides, UO’s Counselors, AOL’s message board moderators and other
such volunteers are actually employees, without all the benefits (and drawbacks)
of being an employee.
I
do not believe that for-profit corporations should use unpaid labor to help run
their company. If they need help
running their service, that's fine (it’s actually a good sign), but
they ought to hire somebody to do it. That's the way the world works.
They even have a slough of prospective employees already at their fingertips.
What better employee to have than someone who has already shown that they
would do that job for free?
Will
it cost the company more? In hard
dollars spent, probably. The cost
of an excellent customer service program, however, is a cost that should not be
regarded solely as hard dollars spent. A
first-rate program will reap rewards in other ways, such as higher customer
satisfaction, positive word-of-mouth, and positive conventional &
unconventional press, which each of these services are sorely lacking in at the
time of this writing. All of these things will become increasingly important in
a progressively more competitive marketplace. An excellent customer service
program could (and very likely would) make the Company more money than it spent
on the program to begin with.
I
think it’s fine that corporations want to make a fair margin; that's what
they're there for. I am unhappy with the fact that companies believe that
the only way they can provide adequate customer service is by using free labor.
If the only way to make money is to
use unpaid labor, I submit that making money from the service is probably not
viable. Although, I would bet that using unpaid labor is not the only way
to solve the problem of customer service. The
people who create these services are so
smart and so innovative that they
create this whole new industry, but they can't figure out how to provide
(comparatively) low cost, effective customer service? I don't buy it –
not for a minute.
Companies
should facilitate and encourage (but not administrate!) peer support, and let
paid employees of the company deal with customer service.
To let volunteers deal with customer service issues causes two major
problems for The Company (and therefore its customers):
1) They do not have the kind training they should have to give good
customer service, and 2) They do not have the supervision (required because of
lack of training) over their volunteers that they should have.
I
have absolutely no problem with some players creating a guild called The
Helpers. I don’t see an issue
with The Helpers 'taking over' an empty building in town and calling it a
Visitor’s Bureau, and deciding that they will always have at least one person
on duty to answer game-play questions. I think it would be great if The
Helpers made up story lines and got people involved with them. I don't
even have a problem with The Helpers writing an e-mail to GM George saying:
"Hey George, we want to put on this event, and we think it'd be
really great if you could show up in a red suit riding a reindeer at the Britain
Bank at 6pm Eastern…" and George doing just that.
I consider these people to be volunteers, and I think it’s fabulous.
What
I have a problem with, is the Company having any involvement with the
administration of peer support. The
Company should not have any say-so how The Helpers run their guild, as long as
it is in compliance with the End User Agreement.
No favoritism should be shown; the Company should not aid The Helpers in
any way that they would not aid the rest of their player base, either as
individuals or as a group.
If
I were an employee of the Company, I would make sure that my game had in-game
instant messaging, some sort of in-game e-mail system, and a function that would
allow players to type “/who all The Helpers.” I'd make sure that I set
aside space for players to use, rent, and/or buy, to use as a Visitors Bureau in
every town, and let the players run it.
Peer
Support should not be limited to in game means.
I would make sure that my Company had made efforts to add an appropriate
“Big Eight” Usenet newsgroup. I
would set up easy-to-use official message boards (moderated by someone in my
company’s Customer Service department), and other methods of extra-game
support, where volunteer-types could help answer questions for and discuss ideas
with their peers.
I
do not presume that I have The Answer for online game customer service problems.
I do think that the AOL lawsuit and the more recent UO lawsuit will
change the way customer service programs are handled within the companies that
make these games, and I think these changes will be for the better.
I think it will be better for the Guides, better for the customers, and
better for the companies.
I hope they see it that way, too.
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