<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
<channel>
<title>SunSword&apos;s Edge</title>
<link>http://www.sunsword.com/</link>
<description>Anthony Castoro&apos;s Blog on Games, Fiction, Technology and Everyday Life</description>
<copyright>Copyright 2009</copyright>
<lastBuildDate>Thu, 01 Jan 2009 22:30:50 -0600</lastBuildDate>
<generator>http://www.movabletype.org/?v=3.121</generator>
<docs>http://blogs.law.harvard.edu/tech/rss</docs> 

<item>
<title>SunSword.com Deprecated.</title>
<description><![CDATA[<p>I have a new blog/website:  <a href="http://www.anthonycastoro.com">anthonycastoro.com</a></p>]]></description>
<link>http://www.sunsword.com/mt_archives/000370.html</link>
<guid>http://www.sunsword.com/mt_archives/000370.html</guid>
<category>Site News</category>
<pubDate>Thu, 01 Jan 2009 22:30:50 -0600</pubDate>
</item>
<item>
<title>Heatwave Central Studio Fully Staffed</title>
<description><![CDATA[<p>You can read the press release <a href="http://heatwaveinteractive.com/pages/heatwaves%E2%84%A2-central-studio-firing-on-all-cylinders" target="_blank">HERE</a>.  In addition to those we've identified in previous press releases, we have a bunch of folks that have been with us a while longer including:</p>

<p>Along with Donn and Myself this group rounds out the "original" (pre-funding)Heatwave crew:<br />
<a href="http://www.linkedin.com/pub/0/461/148">Kevin Saffel</a>, CTO<br />
Ed Groover, Senior Software Engineer<br />
<a href="http://www.linkedin.com/pub/0/164/577">Tim Schubert</a>, Senior Software Engineer<br />
<a href="http://www.linkedin.com/pub/8/158/b43">Kimberly Castoro</a>, Office Manager<br />
DeAnna Clendenon, Book Keeper</p>

<p>The following folks were brought on just before or since our series "A" round:<br />
<a href="http://www.linkedin.com/pub/0/858/5b3">Sean Dugan</a>, Creative Director<br />
<a href="http://www.linkedin.com/pub/0/457/ab7">Todd Bailey</a>, Senior Studio Designer<br />
Jereamie Brady, Associate Designer</p>

<p>Jeremy Coker, Director of Business Development</p>

<p>Jeremy Dombroski, Artist (and future Dr!)<br />
And our Newest Hire, <a href="http://www.linkedin.com/in/nickcarteraustin">Nick Carter</a>, Senior Technical Animator</p>

<p>Combined with all the other folks we've announced, I really am pleased that we've been able to assemble such a senior and well-rounded studio.  Really, only a 3-4 people left.  Check Heatwave's job page if you're interested!</p>

<p></p>

<p><br />
</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000369.html</link>
<guid>http://www.sunsword.com/mt_archives/000369.html</guid>
<category>Heatwave</category>
<pubDate>Mon, 22 Dec 2008 09:58:48 -0600</pubDate>
</item>
<item>
<title>3 Awesome things about Heatwave.</title>
<description><![CDATA[<p><strong>Awesome #1. </strong> We now have a great new domain: <a href="http://www.heatwave.com" target="_blank">http://www.heatwave.com</a>. It just redirects to the old heatwaveinteractive.com, but that'll get fixed shortly.</p>

<p><strong>Awesome #2. </strong> By next week we will have reached 26 full-time employees!</p>

<p>While we've had a lot of success finding great local talent, we've also imported quite a few people.  This is how it breaks down:</p>

<p>Arizona: 2<br />
Austin: 14<br />
California: 3<br />
England: 2 (counting me, since I came back Austin after HI was incorporated :))<br />
Florida: 1<br />
Philadelphia: 2 (counting Donn)<br />
Scotland: 1<br />
Washington: 2</p>

<p>I wouldn't be surprised if we find 1 or 2 other out-of-towners in this process.  So far, I think the mix is just as good for Austin as it is for Heatwave.</p>

<p><strong>Awesome #3.</strong> Next week, we'll be moved into our new office space.Looking forward to showing and telling more about that, but for now, just check out this executive <u>VAULT</u> office:</p>

<p><IMG SRC="http://photos-f.ll.facebook.com/photos-ll-sf2p/v363/0/65/603396718/n603396718_1589861_7446.jpg"></p>

<p>Tell me that isn't awesome.  As a matter of fact, it's so awesome, I bet if you're a game designer or an artist, you're just DYING to work at Heatwave now aren't you?  That's okay, I know you can't resist...just <A HREF="http://heatwaveinteractive.com/careers" target="_blank">CLICK HERE</a>.</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000368.html</link>
<guid>http://www.sunsword.com/mt_archives/000368.html</guid>
<category>Heatwave</category>
<pubDate>Tue, 04 Nov 2008 04:59:20 -0600</pubDate>
</item>
<item>
<title>Heatwave AGDC party video posted</title>
<description><![CDATA[<p>We had a great time throwing it.  We hope you had a great time attending it!</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0GH0Uj7j4_Q&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/0GH0Uj7j4_Q&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>]]></description>
<link>http://www.sunsword.com/mt_archives/000367.html</link>
<guid>http://www.sunsword.com/mt_archives/000367.html</guid>
<category>Heatwave</category>
<pubDate>Tue, 28 Oct 2008 00:56:31 -0600</pubDate>
</item>
<item>
<title>Worst Kept Secret in MMO Gaming Finally Released</title>
<description><![CDATA[<p>Gee...someone else is making a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20757" target="_blank">Star Wars MMO?</A></p>

<p>Good name.</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000366.html</link>
<guid>http://www.sunsword.com/mt_archives/000366.html</guid>
<category>MMO</category>
<pubDate>Wed, 22 Oct 2008 00:49:44 -0600</pubDate>
</item>
<item>
<title>Heatwave is still hiring!</title>
<description><![CDATA[<p>While we've filled several new positions recently, including a new Art Director, Senior Graphics Programmer, Senior Server Programmer, as well as a few interns, we're still hiring like crazy over at Heatwave!</p>

<p>Take a look at our <a href="http://www.heatwaveinteractive.com/careers" target="_blank">Careers Page</a> at our open positions, including our newest one for a <A HREF="http://heatwaveinteractive.com/careers/senior-character-artist" target="_blank">Senior Character Artist</a>.</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000365.html</link>
<guid>http://www.sunsword.com/mt_archives/000365.html</guid>
<category>Heatwave</category>
<pubDate>Wed, 10 Sep 2008 17:04:06 -0600</pubDate>
</item>
<item>
<title>Heatwave Interactive Raises $7.5 million in series &quot;A&quot; round.</title>
<description><![CDATA[<p>So, you've been wondering what I've been up to this year?  Read about it <a href="http://heatwaveinteractive.com/pages/heatwave%e2%84%a2-interactive-ignites-new-business-model-with-75-million-investment" target="_blank">on the Heatwave website</a>.  Also, <a href="http://venturebeat.com/2008/07/28/heatwave-interactive-raises-round-to-improve-production-of-online-games" target="_blank">VentureBeat.com</a> picked up the story before anyone else and covered some slightly different angles.</p>

<p>I've got a board meeting coming this week, so I'm working late getting ready for that, but I'm sure some people would be very interested how we went around raising our capital.  It was a facinating process and I have to say I'm very pleased with the result so far, but it was a long process and I learned a hell of a lot.</p>

<p>Now I just can't wait to start talking about what we're doing with that money...</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000363.html</link>
<guid>http://www.sunsword.com/mt_archives/000363.html</guid>
<category>Heatwave</category>
<pubDate>Tue, 29 Jul 2008 07:42:07 -0600</pubDate>
</item>
<item>
<title>Hobbies</title>
<description><![CDATA[<p>So, I don't know what's going on with me lately, but I seem to be in a hobby frenzy.  I've been listening to classical guitar for a few years now, and last fall I decided I wanted to learn to play guitar.  My lovely wife was kind enough to get me an Alvarez acoustic guitar for christmas, which I played around with infrequently until two months ago.  </p>

<p><img src="http://us.st12.yimg.com/us.st.yimg.com/I/yhst-78457497489010_2008_167341143"></p>

<p>Billy Cain over at Critical Mass has inspired me to practice regularly, which I've bene doing.  I feel sorry for my family as I pick my way through "Yankee Doodle Dandy," but at least I can hear some improvement.</p>

<p>I also enjoy RC hobby activities (remember my <a href="http://www.sunsword.com/personal/assets/images/parkflier/kims-favorite-pic.jpg">plane</a> from 2002?  I bought a cheap-o monster truck right before Xmas last year, and it conked out pretty quickly, but I really wanted one to tear around in the big back yard and the park...so last week I dropped way too much money at Hobbytown USA and bought a <a href="http://www.traxxas.com/products/electric/emaxx3905/trx_emaxx3905.htm">TRAXXAS E-Maxx</a>.  It looked like this when I bought it:</p>

<p><img src="http://www.traxxas.com/products/electric/emaxx3905/gallery/3905emaxx_side.jpg" width="50%" height="50%"></p>

<p>The thing is awesome.  Fast.  4X4.  Just plain mean.  I had a problem with one of the battery packs, but the folks at Hobbytown USA replaced it without much trouble (thanks Chuck).  So I was jumping off of a big pile of sand today and on my 9th or 10th run...well...I missed the pile and hit a large stone retaining wall.  So now I'm a serious hobbiest.  I get to fix it.</p>

<p>Yesterday, I spent some time with a local Halloween group at a "make and take" with Chuck, my father in law.  We're building talking skeletons, so we spent most of yesterday soldering the circuit boards that will control the audio and servos.  Very cool.  Both of ours boards tested out okay.  Pictures forthcoming.</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000362.html</link>
<guid>http://www.sunsword.com/mt_archives/000362.html</guid>
<category>Everyday</category>
<pubDate>Sun, 27 Jul 2008 19:16:05 -0600</pubDate>
</item>
<item>
<title>Hiring a CFO and our first internal Promotion!</title>
<description><![CDATA[<p>First off, we're <a href="http://www.heatwaveinteractive.com/careers/chief-financial-officer" target="_blank">hiring a CFO</A>.  The job description is HUGE, but that's because the job is HUGE.  If you think you're the kind of person that can tackle such a HUGE job, then by all means, <a href="mailto:jobs@heatwaveinteractive.com?Subject=Job application:HWCFO">apply now</a>!</p>

<p>Secondly, I'm very pleased to announce that <A HREF="http://www.facebook.com/profile.php?id=604490798" target="_blank">Kevin Saffel</a> has been promoted from Director of Engineering to Chief Technology Officer!</p>

<p>Kevin has a great attitude, is highly reliable, very driven and detail-oriented.  He's also a great friend.</p>

<p>Here's to you, Kevin.</p>

<p><img src="http://photos-d.ak.facebook.com/photos-ak-sf2p/v283/0/65/603396718/n603396718_997419_6967.jpg" height="50%" width="50%"></p>

<p>In other news, the Heatwave team is growing rapidly and we're moving into our temporary space while our permanent offices are being fit out.  We've had many qualified applicants for our <a href="http://heatwaveinteractive.com/careers/studio-art-director" target="_blank">Studio Art Director</a> and <a href="http://www.heatwaveinteractive.com/careers/studio-concept-artist" target="_blank">Concept Artist</a> positions.  Interviews will be completed next week and the offers will go out, so if you haven't applied, you'd best do so now.<br />
</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000361.html</link>
<guid>http://www.sunsword.com/mt_archives/000361.html</guid>
<category>Heatwave</category>
<pubDate>Fri, 13 Jun 2008 18:41:35 -0600</pubDate>
</item>
<item>
<title>Studio Art Director and Concept Artist</title>
<description><![CDATA[<p>Two of the job descriptions have been posted on the <A href="http://www.heatwaveinteractive.com" target="_blank">Heatwave website</a>.  Lots of qualified resumes coming, but if you haven't applied yet and you're looking for a truly unique opportunity to work on games, film and T.V., make sure you head over to the <a href="http://heatwaveinteractive.com/careers" target="_blank">Heatwave job site</a> and check out the requirements!</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000359.html</link>
<guid>http://www.sunsword.com/mt_archives/000359.html</guid>
<category>Heatwave</category>
<pubDate>Tue, 06 May 2008 06:58:49 -0600</pubDate>
</item>
<item>
<title>Heatwave is hiring!</title>
<description><![CDATA[<p>Heatwave has just reached an important milestone.  After a year of successfully bootstrapping ourselves consulting for an undisclosed three-letter-media company on the East Coast and several other gaming entities, Heatwave is breaking out on its own.  We've decided to exchange the bootstrapping approach for a more aggressive one by raising a serious round of capital.   That work has been in earnest since the fall of last year.  </p>

<p>Last Tuesday, the first monies from that effort hit our corporate account.  I'm sure that the details of that experience would be interesting and valuable to many, so I'm in the process of reconstructing it now.  Once all the concerns are finalized, there will be all the usual pomp and ceremony (otherwise known as a press release and a re-launch party!).</p>

<p>In the meantime, we’re currently in the process of choosing our first physical office location.  Until now, we’ve all been working virtually, which is a euphemism for “at home.”  That’s been an interesting experience all around, with many pros to go with the cons, but the team is certainly ready to check out the alternative. ;) </p>

<p>In addition, we’ve begun a new round of hiring in earnest, which starts this week.  We’ll be updating the <a href="http://www.heatwaveinteractive.com" target="_blank">Heatwave website</a> with all of the job descriptions and requirements, but just to prime the pump, here’s a simple list of some of the positions we’re currently hiring for the Central Studio:<br />
<ul><br />
<li> Chief Financial Officer<br />
<li> VP of Marketing<br />
<li> Executive Producer<br />
<li> Art Director<br />
<li> Senior Animator<br />
<li> Senior Modeler<br />
<li> Concept Artist<br />
<li> Web Designer<br />
<li> Web Developer<br />
</ul></p>

<p>Heatwave is a fully funded entity and all members of the Central Studio will be offered stock options along with highly competitive salaries (we’ve always paid well, even in bootstrap mode).  If you’re interested in learning more, send email to <a href="mailto:jobs@heatwaveinteractive.com">jobs@heatwaveinteractive.com</a> with the job title in the subject.<br />
</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000358.html</link>
<guid>http://www.sunsword.com/mt_archives/000358.html</guid>
<category>Heatwave</category>
<pubDate>Mon, 14 Apr 2008 06:30:42 -0600</pubDate>
</item>
<item>
<title>I updated my linked in profile, and thought it might be worth re-posting here</title>
<description><![CDATA[<p>Heatwave was started 1 year ago with the idea that we would bootstrap through consulting.  While that consulting did pay well, it became clear pretty quickly that consulting wouldn't provide enough of a buffer for the pre-pro teams to get enough done while meeting their obligations to their clients.  That said, Heatwave is now in the process of securing outside funding.  <a href="http://www.gdconf.com">GDC</a> went very well for us in that regard.  We've gotten fantastic feedback on our business plan's unique strategy for dealing with the ups and downs of the game business, while focusing on great products.  That said, I was reviewing my <a href="http://www.linkedin.com/in/castoro" target="_blank">linkedin.com profile</a> and decided "I make games" was a little out-of-date.</p>

<p>Here's what the new one says, and I think it sums up my feelings nicely:</p>

<blockquote>
I co-founded Heatwave Interactive on the premise that interactive entertainment is more than a way for young men to combat boredom; games are an important medium that can challenge individuals on multiple levels and tell stories that matter. Stories about ourselves, and stories about people we may otherwise never have the opportunity to understand. 
</blockquote>

<blockquote>
I believe that by providing an environment that fosters not only creativity, but also respect for the individual and the highest of expectations, we can create powerful experiences, and be an example for the rest of the industry.
</blockquote>

<p>I truly believe all of that.  And combined with a strong understanding of how games are and should be made, I'm looking forward to the challenges of re-entering this space in big way.</p>

<p>As we talked to various people at the conference, one thing was clear, some people are really down on the "MMO" space because of predictable failures like Tabula Rasa, Gods & Heroes and Hellgate: London, but I have two thoughts about that.  </p>

<p>First, they WERE predictable failures.  Anyone who paid any attention to those games (even if you just checked them out at E3 each year) should have had a good idea about how they'd do in the face of WoW, even if they avoided major launch problems (which some of them did not).</p>

<p>My criticism of those products isn't a reflection of my opinion of the many talented people who worked so hard for years on them, but rather it is an expression of my frustration at the business/production leadership that allows these things to happen.</p>

<p>I can guarantee you two things.  First, neither of those teams had a working version of the game that they fundamentally believed was KICKASS within the first three months of pre-production.  Second, neither of these teams had measurable feedback from the audience that they had a KICKASS idea within the first three months of pre-production.  I'm sure I'm upsetting a lot of people I know and hope to work with in the future by these comments, but I have a tendency to tell it like it is (which is why I post so infrequently here, most of what I have to say is bound to irritate a lot of people).</p>

<p>My second response to that concern is that Heatwave isn't an "MMO company."  Sure, we're considering an MMO concept or two, but don't be surprised if the first thing we do is a console RPG with a twist or a multi-platform action game with a cool story.  Yes, they will all have persistence and connectivity, but no, they will not all be long-session multi-user dependent slog fests.</p>

<p>In any case, my personal goal for Heatwave is to provide a strong business for highly creative people to make successful products in Austin.  There are tons of talented people here, but for some reason, the same few keep mucking it up for everyone else.  No more.</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000357.html</link>
<guid>http://www.sunsword.com/mt_archives/000357.html</guid>
<category>Heatwave</category>
<pubDate>Mon, 25 Feb 2008 08:09:37 -0600</pubDate>
</item>
<item>
<title>Heatwave&apos;s Player Advisory Council Sign-up Form!</title>
<description><![CDATA[<p>Heatwave is <A HREF="http://heatwaveinteractive.com/?p=12">now recruiting</A> volunteers for its Player Advisory Council.  If you'd like the opportunity to get an inside look at Heatwave projects, or you'd just like ot have the chance to affect the course of a game's development, <a href="http://heatwaveinteractive.com/?page_id=13" target="_blank">just fill out the form</a>!</p>

<p>More details about how this program will work will be released in the coming weeks.</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000356.html</link>
<guid>http://www.sunsword.com/mt_archives/000356.html</guid>
<category>Heatwave</category>
<pubDate>Thu, 17 Jan 2008 17:44:33 -0600</pubDate>
</item>
<item>
<title>Heatwave Interactive announces its Board of Advisors</title>
<description><![CDATA[<p>Hi folks and Happy New Year!  2008 has already been super hectic for me, mostly for the better.  Heatwave is almost a year old now and we're finally going to be talking about some of the things we're up to!  Most of the work we did in 2007 was "top secret" so I've not been able to talk about it at all.</p>

<p>The <a href="http://www.heatwaveinteractive.com" target="_blank">Heatwave website</a> has some big news on it about our Board of Advisors.  Many of you might know that Jason Bell and I worked together on UO, oh so many years ago, and he's always been an extremely intelligent, creative and savvy mentor of mine.  He's got a lot of high level publishing and online experience and has an excellent critical eye for the creative.  I'm really pleased to be working with him formally again.  With just three initial members, the Board is amazingly experienced.  Hell, we've got someone who worked in an executive role on "Raiders of the Lost Ark" and "Star Wars: Empire Stikes Back," not to mention folks who have worked in strategic roles at Disney, Atari and Turbine.  Read more about them <a href="http://heatwaveinteractive.com/?p=8" target="_blank">here</a>.</p>

<p>I previously mentioned that we are going to be taking submissions for players to join our Player Advisory Council back in August.  That plan was postponed because of several events last year, including an attempt to buy the company!  Things were so fluid for Heatwave, that right after I made the comment, it no longer made sense to start recruiting.  Fortunately, things have settled down and the original vision for the company is still in tact.  So <A HREF="http://www.mrtact.com/blog/" target="_blank">Tim Keating</a> (MrTact) is putting together a sign-up survey on our site this week.  I believe we'll have it deployed by next Wednesday or so (the 16th).</p>

<p>As for the rest, well, I'll just keep pounding away on until the all the hard work we've all put in pays off.  If you're going to GDC this year, drop me a note and let's see if we can't meet up.</p>]]></description>
<link>http://www.sunsword.com/mt_archives/000355.html</link>
<guid>http://www.sunsword.com/mt_archives/000355.html</guid>
<category>Heatwave</category>
<pubDate>Thu, 10 Jan 2008 05:43:44 -0600</pubDate>
</item>
<item>
<title>Me being snarky at the Austin Game Developer&apos;s Conference</title>
<description><![CDATA[<p>I was just minding my own business not drinking the free beer when these three zombies <a href="http://en.wiktionary.org/wiki/accosted" target="_blank">accosted</a> me.</p>

<p><embed width="448" height="365" src="http://www.ifilm.com/efp" quality="high" bgcolor="000000" name="efp" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="flvbaseclip=2905192&"> </embed> <h1><a href="http://www.ifilm.com/video/2905192">GameZombie.tv Presents Heatwave Interactive</a></h1><span>Posted Oct 21, 2007</span><p>GameZombie.tv Presents a conversation with Anthony Castoro, Founder of Heatwave Interactive, "an entertainment software company whose mission is to create original, character-based games that unite the power of online gaming with the excitement of traditional video games." Filmed at the 2007 Austin Game Developer's Conference.   VJ'd by Jessica Frasher, Music by Chris Bates, Produced by Spencer Striker, Edited by Tyler Mager</p></p>]]></description>
<link>http://www.sunsword.com/mt_archives/000354.html</link>
<guid>http://www.sunsword.com/mt_archives/000354.html</guid>
<category>Game Industry</category>
<pubDate>Sat, 27 Oct 2007 03:01:36 -0600</pubDate>
</item>


</channel>
</rss>